Review: Double Dragon Gaiden: Rise Of The Dragons - Likeable, But Lacks Its Peers' Punch


Streetlight people.

When violence is the core vice of most video games, and in the case of Mortal Kombat, viscerally so, it’s worth exploring how it translates to sensory player feedback. Double Dragon Gaiden works well in terms of negotiating increasingly difficult enemy gangs with creative use of your expanding moveset, and, while the series' signature knee-to-nose routine is still here, it isn’t carried off with the hard edge it once was.

Developed by Secret Base, and hailing out of Singapore, the team has added plenty of nuance to the belt-scrolling formula. Now, you choose two of four initial characters (with a generous nine more available for unlocking) and have the ability to tag between them as long as your super gauge is full. If one character is taking excessive damage, or has better range for certain sections, just switch them out. Likewise, if one of your duo desperately needs a health item, you can keep them safely in the background until one turns up.

Read the full article on nintendolife.com

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